
Tobias Garpenhall
Aspiring game programmer with an interest in C++, engine, optimization, and tools.​ Now looking for an internship as part of the internship program at The Game Assembly.
I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd.
Any internship offers can be made on May 5th, at the earliest.
Highlights
2025​
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Specialization project developed at The Game Assembly.
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Improves performance by culling ​objects occluded by other objects.​​​
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GIF shows objects being culled behind a transparent wall for demonstration.
2025​
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​Started development in the tool course at The Game Assembly, then further improved on during the later game projects.
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​Edit particles in real-time with various intuitive features.
2024​
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​5th & 6th game project developed at The Game Assembly.
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Contributed as engine programmer to create component system, asset serialization, threaded scene loading, optimize render pipeline, and more.​​
2025​
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7th game project developed at The Game Assembly.
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Contributed as engine & tool programmer to create particle editor, save & load, further optimizations to render pipeline, and more.
2024-2025​
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Developed over the duration of our game projects at The Game Assembly.
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Data structures that have seen extensive usage in R.O.S.E.
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GIF shows three Octrees, static (red), dynamic (green), & occluders (blue).